#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

using namespace cocos2d;
class HelloWorld : public cocos2d::Layer
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();

    // implement the "static create()" method manually
    CREATE_FUNC(HelloWorld);
    
    void update(float dt);
    
    void updatePosition(float dt);
    
    float time,time2;
    
    //Sprite * sprite;
    
    
};

#endif // __HELLOWORLD_SCENE_H__
